v1.1.0 · 2026-05-08

RPG Rogue / Playable Slice

World, Fight, Talk

Один основной экран мира, быстрый лист выхода справа, бой по месту и диалог как оверлей, а не как отдельная игра из подокон.

World Time Day 1 / 06:00:00 Sim 0
Active Actors 0 People, groups, and caravans
Routes Under Pressure 0 Safety below 55%
District Alerts 0 Shortage, fear, and instability
Creatures in Play 0 Active region threats
Conflicts 0 Active and recent clashes
Wounded Actors 0 Not combat-ready

Main Stage

World Screen

single-screen loop paused
Scene standby.

Navigation

Region Map

Settlement Lair Mountain Safe route Pressured route Frontier Actor Creature Party

Move with WASD or arrows. Click a city, route, creature, or actor to inspect it. If a live threat is in reach, Enter or Engage Threat opens combat without leaving the world flow.

Live Combat

Melee + Bows + Crossbows

No active encounter.

During an active encounter, WASD moves the controlled leader. Allies follow squad orders; bows and crossbows still need line of fire.

Dialogue

No NPC selected

Select an actor to speak.
API Settings
Dialogue idle.
Party resources
Pending offer
Quest memory
Conversation
Developer Tools

God Mode

Controlled Interventions

No snapshot saved yet.

Actors

People, Groups, and Creatures

Conflict Layer

Clashes and Aftermath

Project Files

Documentation and Source